User Manual

- The IGS client
- The game window
- The SGF editor
- Play with GnuGo
- Solving problems
- The RubyGo printing system
- Customizing RubyGo
- Changes from last version
- Troubles with Ruby
- Screen shots

You can now play against the computer using GnuGo. You must have the GnuGo binary installed on your system. see the GnuGo home page for more details. RubyGo use the GTP protocol of GnuGo. If are a gnugo developper and plan to use RubyGo as interface, feel free to send me suggestions to improve it. The gnugo window is the usual game window, with some changes. The right side contains some buttons (these buttons can be used only if it is your turn):

- Undo the last move. If you undo a move, both players will be set to human : gnugo will not play again immediatly if it is its turn. You can then undo another move.
- Pass. There can be any number of passes. A game with gnugo is never over.
- Check the score with gnugo. You can check the score at any time. When the game is over for gnugo, it simply pass.
- Next there is two buttons to choose the white and black players from GNuGo or Human.

At the bottom of the window, there is a dialog widget allowing you to pass commands directly to GnuGo. (for example type 'help' after having make "new game" with the menu - see below)

The File menu is the same that with the game windows:

- New game: a window pop-up allowing you to specify the path for the gnugo binary, and set the parameters for the game.
- you can load sgf files to make gnugo play some positions.
- you can save as SGF file with info inside to finish the game later.
- you can check the score with RubyGo (but there you have to remove dead stones by hand)

For further information, send me a mail